It took me a while to get the swing of things, with animating in Blender and it being my second attempt and all. What I found the most time consuming was the fine tuning I had to do to achieve a sense of gravity during the flip and wobbly bits. Looking at it now, I think the goat's head swings forward too far in some parts, making the goat have a weird little hump around the neck area. It both looks sort of natural and overly exaggerated at the same time (sigh).
Thank you, Muybridge for this:

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